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    Preliminary Patch Notes for August 13th Patch Test live
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    **These notes do not necessarily reflect the final version that will be deployed on Live**


    GENERAL
    * Removed the Miss Chance from Shield of the Risen.
    * You will no longer be zoned after speaking to a Feat Fixer.
    * Several combat related animation issues - such as sheathing and unsheathing spears, holding swords - have been tweaked.
    * Added a male animation for the dance_sexy_f emote, and renamed it to dance_sexy.
    * Many typos corrected in quests and dialog.



    CLASSES
    MAGE (General)
    * Dark Meditation will now properly expire.
    * Dark Meditation should now be removed from the spell list after untraining feats.
    * The description for the general feat Purge no longer refers to multiple targets.
    * The feat "Purge" has been renamed to "Spell - Purge".
    * Mirrored Iron's proc, Set's Shield, now hits using the correct damage type based on the Magic Rating buff running.
    * Mirrored Iron's proc, Set's Shield, has had its damage readjusted to the proper amount.

    ROGUE (General)
    * Ambush ability will no longer increase the damage of the next strike.
    * Mountaineer feat's decrease to the duration of the Bruised Body debuff has been changed from 50%/100% to 45%/90% per respective rank.
    * Mountaineer feat's decrease to the duration of the Broken Bones debuff has been changed from 25%/50% to 30%/60% per respective rank.
    * Quick Dismount will not go on cooldown unless you are mounted.
    * Cheat the Reaper will now work 25%/50% of the time per respective feat point spent.
    * Cheat the Reaper can now only activate once every 5 minutes.

    SOLDIER (General)
    * Brutal Enraging Wound and Enraging Wound will now always tick 3 times.
    * Brutal Enraging Wound now displays the proper damage over time value in the combo tool tip.

    Assassin
    *Grim Corruption I's debuff will now stack with the other Grim Corruption debuffs.
    *Grim Corruption will now debuff Unholy and Poison Invulnerabilities by 5% at each rank.

    Barbarian
    * All the Savage Rage combos now use the same animation as Savage Rage IV.
    * Impale's cooldown has been increased to 40 seconds.
    * Impale's bonus damage will now scale consistently with feat points invested.

    Bear Shaman
    * Aspects - Blood Fever, Skulk, and Untamed Regeneration will no longer be removed after zoning.
    * Claws of Life will no longer be removed after zoning.
    * Spirits of the Debased proc buff now uses the proper icon in the buff GUI.
    * Spirit Totem: Profane will now always give Unholy Invulnerabilities with each rank of Spirits of the Debased trained.

    Conqueror
    * Conquest's bonus to One-Handed weapon damage has been increased across all ranks.
    * Deep Wounds will now stack properly.
    * Deep Wounds' proc rate has been slightly increased.
    * Deep Wounds now displays a stack count in the target's debuff GUI.
    * Deep Wounds' DPS has been increased slightly.
    * Feint Attack I will no longer scale past Feint Attack II at any level.
    * Frostbite will now debuff magical damage in addition to melee damage.
    * Frostbite will now have an additional larger debuff component versus PvP targets on top of the normal debuff.
    * Frostbite's chance to apply off of a Hoarfrost proc has been doubled.
    * Hail of Furious Strikes II will no longer scale past Hail of Furious Strikes III at any level.
    * Lacerate will now proc off all non-unarmed melee attacks.
    * Lacerate's proc rate has been slightly increased.
    * Lacerate now displays a stack count in the target's debuff GUI.
    * Lacerate's DPS has been increased slightly.
    * Lingering Wrath's damage has been slightly reduced.
    * Lingering Wrath will now always tick 5 times.
    * Offhand Precision's bonus has been doubled at all ranks. It will now increase Offhand Chance by 2%/4%/6%/8%/10% per respective rank.
    * Rend Flesh's duration has been increased to 15 seconds. The cooldown has also been increased to 1 minute.
    * Rend Flesh's damage over time effect will now last 5 seconds.
    * Rend Flesh now displays a stack count in the target's debudff GUI.
    * Rend Flesh's damage over time effect will now scale better with more feat points invested.
    * Improved Rend's direct damage hit will now scale better with more feat points invested.
    * Two-Handed Master's bonus to Two-Handed weapon damage will now scale more consistently.

    Dark Templar
    * The name of the feat "Spell - Dooming Presence" has been changed to "Combo - Dooming Presence", since it actually does grant a combo and not a spell.
    * Pact of Malacodor should now be removed from the spellbook after untraining feats.
    * Reaper of Malacodor should now be removed from the spellbook after untraining feats.
    * Covenant of Arms will no longer be removed after zoning if you have the appropriate feat.

    Demonologist
    * Chaotic Blast's damage component can now perform critical hits.
    * Demonic War will no longer be removed when zoning.

    Guardian
    * Guard I will no longer scale past Guard II at any level.
    * Lowered the damage of Stagger I slightly.
    * Increased the damage of Stagger II slightly.

    Herald of Xotli
    * Undying Glory of Xotli should no longer be removed when zoning.
    * Fixed a tool tip issue causing the wrong information to be displayed in the Burning Words feat.

    Necromancer
    * Despoil the Soul will now show the proper duration when viewing the tool tip of the spell.
    * Despoil the Soul duration has been increased to 1 hour.
    * Spellweaving buff 'Death God' duration has been reduced to 20 seconds.
    * The cabal debuff will now use the proper icon in the target's debuff window.

    Ranger
    * Incapacitating Stabs I will never scale past Incapacitating Stabs II at all levels.
    * Marked Target will now stack properly when 2 points are invested in the feat.
    * Piercing Stance, Shattering Stance, Sniper Stance, and Fire Stance will no longer be removed when zoning if the appropriate feat is trained.
    * Shattering Shots will now properly remove the directional shielding in the target GUI.

    Tempest of Set
    * Lightning Cast will now properly put Lightning Strike on a 5 second cooldown.
    * A book in your offhand will no longer spin during attack animations.



    COMBAT
    * The attack at the end of a charge can no longer be aborted.
    * Transitions between 2H-attacks for male & female characters should feel smoother.
    * The male UP-attack animation for staves should now work correctly.

    GUI
    * Descriptions for Bandaging, Fast Healing, Mana Attractor, and Fast Recovery have been tweaked to be more consistent with actual function.
    * Added descriptions to a few of the more obscure potions in Hyboria.



    GUILDS
    * The Barracks in Player Cities will now spawn the correct amount of guards after being upgraded.
    * Only the guild that owns the city will be able to use the NPCs inside their city.
    * Renamed some player city feats to be in line with the names of the buildings.
    * Barracks should now always show up in the guild feats window after being built.



    ITEMS
    * Sunsteel Half-plate Vambraces now have the proper full-plate requirement to wear, and can no longer be worn by everybody.
    * Basic and Advanced Riding Training items will properly be comsumed on use.
    * Pyramid of the Ancients: The essence trap can now only be used within the pyramid.


    MOUNTS
    * Rhino Charge should no longer go on cooldown unless successfully activated.


    NPC/ MOBS
    * Due to popular demand, we've forced some of our female Derketo followers to burn their bras.
    * Tavern patrons in the Armsmans Tavern should no longer play strange animations.
    * Deli in the Pyramid of the Ancients now looks poor, and possibly insane.
    * Spiders will no longer jump back several feet when getting hit.
    * Travel NPCs should offer correct dialog options for travel.
    * New and updated loot has been placed in the Catacombs!
    * Acheronian Ruins - The Pict Bat Shrieker will now patrol with pets. If attacked, he will keep spawning pets so that he always has 3 pets with him. If he leaves combat, he and his pets will resume patrolling.
    * Acheronian Ruins - - All picts now have a specified class, and fitting weapon to this class. Added more mobs.
    * Conarch Village - Removed a loop from Rhiderch, and Ryarm's dialog.
    * Commander Zoria's costume and weapons have been revamped.
    * Kalanthes will no longer stand on chairs in his house.
    * Kyllikki's Crypt - The White Hand Priests will now use their healing and damage abilities.
    * Lacheish Plains - Screamer Wolf, Wailer Wolf, Baying Wolf, and Whimpering Wolf NPCs now have the proper death and attack animations.
    * Oasis of Zaara - Lions are no longer easy to defeat.
    * Pyramid of the Ancients - The Master Torturer will no longer spawn multiple times in a row.
    * Tarantia Noble District - Lady Verde's Bodyguard now looks the same both when seen on the outside and the inside of the villa.
    * Tarantia Sewers/Catacombs - Putharjath should now have more interresting abilities.
    * Treasury of the Ancients - Corrected a typo in Thuthmekri's dialog.
    * White Sands Isle - Asapon will now correctly spawn at all times outside the Atlantean Cave.



    PVP / MASSIVE PVP
    Massive PvP
    * If the attacking guild takes over a battlekeep, any city guards that are left will now despawn.
    * Players can now only spawn a ballista while the city is vulnerable to attack.
    * Catapult progress bar no longer shows Trebuchet Blast.
    * Once the siege battle is finished, the siege weapons and siege camps will now be properly disposed of.
    * Ballista siege weapons will no longer cycle between all targets they have. They will use the last target instead, making them more useful in combat.
    * If you get teleported out of a battle you will now end up in the nearest NPC village of the connecting resource and building playfield, instead of ending up in the nearest city.
    * The siege camp in Burnheim which previously spawned at the wrong location will now spawn at the proper location.
    * It's now possible to get a replaced siege targeting module if you lost one. Simply target the weapon and press the use button to get a replacement.
    * Only the defending guild can talk to the ballista builder NPCs.
    * The siege camps will now give a message when they are used when the city isn't vulnerable.
    * Player city guards are now friendly to the guild that owns the city.



    QUESTS
    * Atzel's Fortress: Kidnapping & Torture - Any leftover Flasks of Oily Pitch will be removed when you complete this quest.
    * Atzel's Approach: Revenge of the Ape God - This is now a group quest.
    * Atzel's Approach: Power Behind the Throne - Item "Orders with the Mark of Set" no longer tells the player to right click on it to get a quest.
    * Conarch Village: The Downtrodden - Croiss will no longer confuse a sword with an axe.
    * Khemi: The Guardian statue will no longer send you into a dialog loop.
    * Kheshatta: The Grim Grey God - You will now reset to the location where you zoned in if you log out in the instance.
    * Kheshatta: The Grim Grey God - Sarcophagi and pedestals will have a progress bar when they’re being used.
    * Kheshatta: Heady Kaphil Liquor - The flowers to be collected now have visual effects to help identify them.
    * Kheshatta: Hunting the Waste - Weapons for this quest will now have a visual effect.
    * Old Tarantia: The Aquilonian Bastard - Fixed the dialogue so that the quest resolves if and only if the player has actually told Varinia about her husband's infidelity.
    * Pyramid of the Ancients - The teleport altar behind Lord Atum-Keket will now be visible at all times.
    * Pyramid of the Ancients - Solving the quest "Emerald Eyes" will actually give emerald eyes to the Guardian Statue.
    * Tarantia Sewers: The Orphans in the Hovel - Quest now updates for the entire party after talking to Galeria.
    * Thunder River: The Kitten - The cat now correctly patrols and eventually despawns.
    * Wild Lands: Old Secrets - The password has been corrected in the quest journal.



    TRADESKILLS
    * If you go linkdead while in the middle of a random encounter at a resource node, you will now be able to log back in with time to prepare before your next random encounter.
    * Fixed a small typo that occured in an onscreen message when harvesting is interrupted.
    * Vendor bought resources have been reduced in price.
    * Added and adjusted drop rates of leather resources to animals residing in the Resource & Building playfields.
    * Droprate for all Wild Lands of Zelata animals have increased.
    * Droprate of Wild Dagga has been slightly increased in the world.



    WORLD DESIGN
    * Several collision fixes in Massive PvP Battlekeep playfields.
    * Corrected a few areas where players could previously get stuck in the Tarantia Noble District.
    * Conalls Valley night time environment has been altered to brighten the playfield slightly.

    **Reminder : These notes do not necessarily reflect the final version that will be deployed on Live**

    GENERAL
    * Cash has been removed from the levelup NPCs.
    * Fixed a case when the game stopped running after restoring from minimized state.
    * Some assertion failure, memory leak, and crash causes were addressed.
    * Black Castle: Player zoning rotation from Khopshef Province has been fixed.
    * Voiceovers should no longer continue to play when you zone into another playfield.
    * Shield of the Risen no longer displays its particle effects on hidden players (unless they're on your team)
    * Typing /channelname followed by a space and no other text in chat will no longer crash the client.
    * You will not be charged for resetting your skills unless the skill value is >= 150
    * Zoning from Black Castle to Khopshef Province will now show the Epic Mode selection box.
    * Fixed an issue where single player playfields would not reset.
    * The'Out Of Disk Space' error should be fixed.
    * Falling very large distances will no longer make you end up standing in mid-air.
    * Tortage: Fixed lighting in the Thirsty Dog Inn.



    COMBAT
    * Charge, Ursine Rush, Impale (Guardian), Stunning Charge, and Hellstep can no longer be used while Hidden.
    * Melee pets will now do splash damage.
    * Knockback should have a proper animation again.
    * Using an ability while charging (such as Cunning Deflection) should no longer lock up your movement.
    * You should no longer be able to damage or heal dead targets with spells or combos.
    * Fixed a cause of sliding during combat.
    * Initiating chat with an NPC while performing attacks will now stop your attack animation as intended.
    * You can no longer de-apprentice while in combat.



    CLASSES
    Soldier (General)
    * Spell damage will now properly trigger Cunning Deflection.

    Priest of Mitra
    * Armor of Faith will no longer be removed by Hand of Mitra.

    Ranger
    * Immolation should work more consistently.



    GUI
    * The Combo Sequence Indicator should no longer get stuck when failing to complete a combo.
    * Hide my helmet/cloak options should work again.
    * Improved GUI Modifications to support the new PvP Consequence System.
    * Corrected the names of some chat channels to be more accurate. Added a few new chat channels.
    * The PVP XP bar can be toggled on and off. (Interface -> HUD)
    * Floating healing numbers over the character's head are back.
    * Fixed weird messages when teleporting in the massive PvP playfields.
    * The optional GUI component Combat Rose will now react to every keypress in a fight instead of just the first one.
    * Players can now use /<channelname> to talk to different channels.
    * Items will no longer show +0.0 to any stats.
    * A cause of flickering icons has been corrected.
    * Fixed an issue with building model requirements failing when the models were stacked in your inventory.
    * Crafted items will now display the "created by" name. (NOTE : This is a work in progress)



    NPCS
    * Khopshef Province: Hamadi should now patrol correctly at all times.
    * Khopshef Province: Hidden Bandits will now dual wield.
    * Khopshef Province: "Fine Potions" Merchant Nekhbet is now easier to interact with.
    * Some bosses were using combos they weren't supposed to. This has been fixed.



    PVP / MASSIVE PVP
    Massive PVP
    * Siege Weapons should no longer fail to initialize properly.
    * Ballista NPCs should always spawn when the city becomes vulnerable.
    * Vendors should no longer spawn if the vulnerability window opens when the building has just finished being built.
    * Members of the attacking guild should no longer get teleported out of the instance when zoning into a siege that is already in progress.
    * Siege Weapons should no longer report that the target is out of range when it's not out of range. A different error message will appear if the siege weapon was unable to fire at the target for some reason.
    * Massive PvP city NPCs should only be usable by the owners of the city.
    * Defending players in a siege will no longer get points for character kills.
    * Time left in the siege battle before it ends will now display correctly in Score window.
    * If no guild applies for a battle queue before the 24h prior to the siege are over, that battle queue will be locked and no guild will be assigned the Attacker role.
    * Mammoth Sweep and Rhino Sweep damage increased and changed to Siege damage to properly damage buildings.

    PVP
    * No PvP XP will be awarded for killing characters below level 10.
    * Characters will not gain any PvP XP before they are level 10.
    * Characters may achieve PvP level 5 (the second stage of PvP progression where you can lose PvP XP) at lower levels, but may not progress further until they are at least level 40.
    * Trading with NPCs is no longer possible if you're a criminal.
    * Trading with a criminal will inform you of the consequences and prompt you to confirm to continue.
    * PvP XP updates on your gui should be more prompt and consistent.
    * Grouping with a murderer in a minigame should no longer flag you as a criminal.



    QUESTS
    * Kheshatta: Wanted , The Blasphemer - Ashka should now spawn correctly.
    * Khopshef Province: The Slave Rebellion - The cage key will now drop correctly.
    * Khopshef Province: Blessed Caves - Anata's Key should no longer remain in the player's quest inventory.
    * Khopshef Province: Trapped by Lions - We have added a few new, interesting encounters. In addition, Lisimba now moves a bit quicker. The quest is now level 21 to reflect the surrounding mobs.
    * Tortage Underhalls: Players will now be able to re-enter Raboz's Cell after finishing the quest Gone with the Wine, but before starting on the quest Ruins and Demise.
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    Mammoth Sweep and Rhino Sweep damage increased and changed to Siege damage to properly damage buildings.
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    #3
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    както сумбурно, посмотрим на финальные.
    Hasta Siempre Commandante Che!
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    #4
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    Quote Originally Posted by grumman View Post
    Mammoth Sweep and Rhino Sweep damage increased and changed to Siege damage to properly damage buildings.
    И еще
    [QUOTE]Several collision fixes in Massive PvP Battlekeep playfields.[/QUOTE]
    Сурковский кип починили мб?
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    Если мне не изменяет память это все должно быть в патче от 6го числа. Думаю большинство этой информации мы увидим написанной в описании пачноута 20го августа)))
    Грамотно связаная лесбиянка с легкостью превращается в БИсексуалку!!!
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    #6
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    Грумман, мне показалось важнее это:

    [b]* Defending players in a siege will no longer get points for character kills.[/b]
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    #7
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    [QUOTE=UJIN;98823]Если мне не изменяет память это все должно быть в патче от 6го числа. Думаю большинство этой информации мы увидим написанной в описании пачноута 20го августа)))[/QUOTE]


    ага)) Так и будет...
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    #8
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    очередной гавно-патч...
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    #9
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    [QUOTE=Tolin;98837]ага)) Так и будет... [/QUOTE]

    А потом 27го?
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    #10
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    Вот дебилы-т.е. бафф от 'Death God' у меня будет висеть 20 сек, а дебафф от него минуту. Ахренеть, дайте две.
    ЗЫ: ООО, спасибо Багкому за продление моего баффа на 8 минут=)))))
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