Politics
In the Politics category, Influence may be used to purchase guild emblems, guild armor, buffs to increase influence gain, or guild party items.
Summary Description Cost Required Research Research Time Research Politics Level 1 Increase your guild's skill in Politics to Level 1 500 - 16 hours +5% Influence for 24 Hrs Improves guild influence gain in PvE for 24 hours. 50 1 1 day +5% Exp Public Banner Spawns a guild banner that will give +5% exp to any ally that touches it for one hour. Stacks with other exp buffs. 100 1 12 hours Guild Emblem Template Allows guild members to create a permanent guild emblem design at the Guild Registrar for use on banners and other displays. ? 1 ? Research Politics Level 2 Increase your guild's skill in Politics to Level 2 1000 1 1 day +10% Influence from Events Hire an event herald to increase the influence your guild earns from doing events for 24 hours. 200 2 1 day Guild Armorer Contract Allows guild members to purchase armor items that display the guild emblem. Vendors are available in major cities. (Requires Politics - Emblem Template) 500 2 1 day Research Politics Level 3 Increase your guild's skill in Politics to Level 3 5000 2 3 days Contract Asuran Outsourcing A freelance Asuran Lab will help you develop one upgrade without using up one of your work slots. 200 3 1 day Guild Weapons Contract Allows guild members to purchase weapon items that display the guild emblem. Vendors are available in major cities. (Requires Politics - Emblem Template) 1000 3 1 day Research Politics Level 4 Increase your guild's skill in Politics to Level 4 ? 3 ? days +20% Dungeon Influence for 24 Hrs. A dungeon survey before beginning will increase dungeon influence reward by 20%. Lasts 24 hours. 200 4 1 day Guild Banquet Spawns a banquet table, keg, and various other party items which players can eat and drink from. Lasts 1 hour. 1000 4 3 days Research Politics Level 5 Increase your guild's skill in Politics to Level 5 ? 4 ? days
Art of War
In the Art of War category, guilds may purchase buffs that are useful in WvW.
Summary Description Cost Required Research Research Time Research Art of War Level 1 Increase your guild's skill in Art of War to Level 1 500 - 16 hours +10% Influence for 3 Days All influence earned in pvp is increased by 10% for 3 days. 100 1 1 day Research Art of War Level 2 Increase your guild's skill in Art of War to Level 2 1000 1 1 day WvW Fort +10% Experience For 12 Hrs, any fortification held by your guild in World Vs World will give increased exp to defending allies. Lasts 12 hours. 200 2 16 hours WvW Fort +10% Magic Find For 12 Hrs, any fortification held by your guild in World Vs World will give allies a better chance to discover rare loot. Lasts 12 hours. 200 2 16 hours WvW Fort +5 Supply For 12 Hrs, any fortification held by your guild in World Vs World will give improved Supply to all allies. Lasts 12 hours. 200 2 16 hours WvW Fort +5 Karma For 12 Hrs, any fortification held by your guild in World Vs World will give karma to defending allies for each kill near the fort. Lasts 12 hours. 200 2 16 hours Research Art of War Level 3 Increase your guild's skill in Art of War to Level 3 5000 2 3 days WvW Fort +40 Vitality For 12 Hrs, any fortification held by your guild in World Vs World will give improved Vitality to all allies. Lasts 12 hours. 200 3 1 day WvW Fort +40 Toughness For 12 Hrs, any fortification held by your guild in World Vs World will give improved Toughness to all allies. Lasts 12 hours. 200 3 1 day WvW Fort +40 Power For 12 Hrs, any fortification held by your guild in World Vs World will give improved Power to all allies. Lasts 12 hours. 200 3 1 day WvW Fort +40 Precision For 12 Hrs, any fortification held by your guild in World Vs World will give improved Precision to all allies. Lasts 12 hours. 200 3 1 day Research Art of War Level 4 Increase your guild's skill in Art of War to Level 4 ? 3 ? days WvW Fort +10% Healing For 12 Hrs, any fortification held by your guild in World Vs World will give improved Healing to all allies. Lasts 12 hours. 200 4 1 day WvW Fort +10% Player Health For 12 Hrs, any fortification held by your guild in World Vs World will give improved Health to all allies. Lasts 12 hours. 200 4 1 day Guild Catapult Create a Catapult Siege engine that costs less supply to set up than normal. (requires Foundry from Architecture) 500 4 1 day Research Art of War Level 5 Increase your guild's skill in Art of War to Level 5 ? 4 ? days WvW Fort +5% Swiftness For 12 Hrs, any fortification held by your guild in World Vs World will give improved Swiftness to all allies. Lasts 12 hours. 500 5 1 day Guild Siege Suit Create a Siege Suit that costs less supply to set up than normal. (requires Foundry from Architecture) 500 5 1 day
Economy
In the Economy category, Influence can buy guild-wide buffs to increase item drop rate, karma or experience gain, and other economic boosts.
Summary Description Cost Required Research Research Time Research Economy Level 1 Increase your guild's skill in Economy to Level 1 500 - 16 hours +5% Karma from Events for 3 Days For 3 days, your guild receives and additional 5% karma from all events. 200 1 1 day +5% Exp from Events for 3 Days Improves guild experience gain by 5% for 3 days. 200 1 1 day Research Economy Level 2 Increase your guild's skill in Economy to Level 2 1000 1 1 day Research Economy Level 3 Increase your guild's skill in Economy to Level 3 5000 2 3 days +10% Magic Find for 3 Days For 3 days, guild members have 10% better chance to find rare loot. Traveling Antique Shows are great! 200 3 1 day +10% Gathering Bonus for 3 Days For 3 days, guild members have 10% better chance to find rare materials from mining, logging, and harvesting. 200 3 1 day Research Economy Level 4 Increase your guild's skill in Economy to Level 4 ? 3 ? days +15% Karma from Events for 24 Hours For 24 hours, your guild receives and additional 15% karma from all events. 500 4 2 days Research Economy Level 5 Increase your guild's skill in Economy to Level 5 ? 4 ? days
Architecture
In the Architecture category, Influence can be used to purchased upgrades for your guild, such as a guild bank. These upgrades take time to be constructed, ranging from hours to weeks, and only one can be constructed at a time, though it is possible to purchase an upgrade that allows two constructions at a time.
Summary Description Cost Required Research Research Time Research Architecture Level 1 Increase your guild's skill in Architecture to Level 1 500 - 16 hours Guild Workshop The workshop allows an additional upgrade to be building simultaneously. 500 1 2 days Research Architecture Level 2 Increase your guild's skill in Architecture to Level 2 1000 1 1 day Guild Vault Grants access to a 50 slot Guild Vault and gold storage 1000 2 2 days Research Architecture Level 3 Increase your guild's skill in Architecture to Level 3 5000 2 3 days Research Architecture Level 4 Increase your guild's skill in Architecture to Level 4 ? 3 ? days Guild Treasure Trove Grants access to a 100 slot Guild Vault 5000 4 1 week Research Architecture Level 5 Increase your guild's skill in Architecture to Level 5 ? 4 ? days Deep Cave The Deep Cave will expand your treasure trove by another 100 slots. 5000 4 1 week
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18.03.2012 22:00
Last edited by Lin; 26.04.2012 at 13:53.
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