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Cantra
16.04.2010, 19:01
Hello Wastelanders!

We wanted to take a moment to convey some of the exciting development in progress and also provide a glimpse of where we are and where we’re going.

We have solid plans for many new upcoming patches, and are excited about the ongoing work on Sector Four. We have chosen purposeful and attainable goals with intent, and we’re excited about delivering these to you in the form of patch updates, new features and continued optimizations.

Second, we are happy to report that last month we witnessed double-digit percentage growth in subscriptions and an increase in sales. We are working on several instrumental partnerships that will increase our presence in both digital and retail channels, and we look forward to working with you to expand our community and help new players feel welcome.

We’ve released some information on exciting gameplay features and additions forthcoming in patch 1.4 and 1.5, but we’d like to take a moment to explain some of those in greater detail. Originally the new content area Deadfall was to be released with patch 1.4, and then a truckload of PvP elements in 1.5. As development progressed, it turned out that we’ll be able to release both of these amazing feature sets in one mongo patch, 1.4. Scheduled for Q2, the patch will include new arena-style PvP areas, a new content area called Deadfall, mutant mounts, an achievement system, conflict town upgrades, and clan wars as well as continued optimizations and improvements.

Blood Sports, our new arena-based PvP, will provide players with a chance to participate in four different PvP events: Deathmatch, Assault, Survival and Capture the Flag. These games are designed for solo or group play and are competitive for both ranged and melee combat styles. Players can sign up through a world-wide queuing system in game. The matches will be held in specially-designed levels, complete with yelling announcers and Deathtoll points. Merchants throughout the arena also carry a horde of new PvP-oriented armor and gear.

The Deadfall area will provide more than 140 new missions and explorable area for players as well as a level cap bump from 46 to 50. The area unfolds the mysteries of LifeNet and provides a chance to learn more about Shiva’s Favored while allying with them for a few special missions. Five new settlements dot the area, including a Shiva’s Favored encampment and the ruined city of Los Alamos. The area also features six new instances, including an opportunity to help the Grahams reclaim LifeNet facilities and stop the Shiva’s Blessed from fulfilling their plans.

If it sounds like there’s a lot of area to see… well, there is. But at least the ride will be an enjoyable one, since players have the opportunity to help allies and earn a Blight Wolf mount. One of our favorite creatures in the game, the Blight Wolf is pretty huge and awesome and will be comparable to a horse in terms of storage, speed and food.

In addition to the arena action, we’ll be breaking out with expanded world PvP in Clan Wars. Clans will be able to declare war with each other based upon a start date and time, set duration (or point value), and a war roster. Players will also be able to wager on the winner for some additional chips. Once wars are declared, members of each clan’s War Party will be able to kill each other at will through the entire world. No PvP zones can contain these conflicts. Several challenge-based mechanics will up the ante and give each side the chance to make things personal. Combined with a cleanup pass at our conflict towns, this should give more clearly defined avenues for both clan and faction based conflicts without forcing them to overlap.

Additionally, we’re working on several smaller improvements, which will be staged out over the next few patches. The animations team is hard at work redoing all melee animations to provide a more crisp and responsive feel. We are also in the process of implementing sculpted terrain, which will give the game a much more realistic, detailed environment. The effect system is being revamped to address stacking imbalances. The new streamlined system will make it easier to understand and use. To facilitate these changes we will be providing all characters with a one-time respec (finally! :). Rifles and one vs. two handed weapons will see more balancing efforts as well.

Slated beyond the upcoming patches, Sector Four is already in development. We know it may seem like a myth, but it’s real—and we’re sharing a sneak peek of the concepts with you. In Sector Four, players experience a much more intimidating environment. GlobalTech conducted some pretty scary biological experiments in this new area, and the power of nature is evident in how the plants have taken over buildings and even entire cities.

With so much going on, and so many exciting things ahead, we are excited about the work we’re doing and we look forward to getting your feedback. Thanks for being such an awesome community and for your support and suggestions.

-Ilkor & The Fallen Earth Team

I really liked this game. Now they have added tons more pvp content. More pvp armour, arenas, epeen badges and clan wars. Minigames and open world pvp. I may resub and check it out.

I really respect this company Ikarus. Their devs actually play the game, understand it's mechanics and really do care about it. Customer support is quite simply the best I have ever seen. Visible GM's online 24/7. Have a problem, simply send one a tell. Easy as that.

Rognarius
16.04.2010, 19:09
I like everything but the fact that there is not Rus Corp and outdated animation and mobs. Mobs are just bunch of people going cycles in the middle of the desert and doing not emotes. They look like poor AI Lineage2 mobs or some very old MMO game mobs not to mention since they are in the middle of the desert there have to be some track or tents. Bah just dudes with metal rods in middle of nowhere :-))) What I they do there? God knows.

I got spoiled by AoC atmosphere and realism.

Cantra
16.04.2010, 20:48
I got spoiled by AoC atmosphere and realism.

This Feroza is quite simply why Funcom have retained some customers. Without the combat system it would have died long ago.

In FE they are redoing the animations btw, and the other sectors are quite different to the ones you saw in sector 1. The ruined cities are amazing, as is the green valleys where the Vista live. :)