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Reactor
29.01.2010, 21:47
* Fixed several issues relating to virtual address space.
* Fixed handling of unstable and drifting system clocks.
* Fixed a problem where you could, in certain circumstances, sprint without losing stamina after performing a double jump.
* Fixed a bug where you could not destroy a city structure, if it had been disabled before a conquest challenge was initiated.
* Fixed a bug where sometimes the disabling blow effect did not show up on players.
* Changed so that if in game mode you press any of the shortcut keys to toggle i.e. mini map/paperdoll, these windows will not show up again in GUI mode.
* Fixed a problem where your mount would stop if you tried to sidestep while mounted (you should not be able to sidestep while mounted).
* Fixed tool tips for items placed on player vendors.
* Fixed a bug that let you bind stone recall, house recall and teleport while doing a trade route run.
* Fixed a bug in the persistence of trade route runs.
* Fixed a problematic village in 'three pirates' where the large villa was placed inside a regular house.
* Fixed so that healing spells or buffs that land on target's back do not produce blood anymore.
* Fixed a bug that could block player trading, if the player who initiates the trade dies before the trade is accepted by the other player.
* Fixed a problem regarding the clan boards.
* Added system message for damage on clan stones and siege stones.
* Changes to Sea Fortress Timers: Sea Fortresses go vulnerable again after 3 days with a random factor of +-4 hours.
* Quest fixes.
* Quest updates.
* Visual updates to trees.
* Visual updates to rocks.
* Visual updates to harvesting and skinning tools.
* More Kobold spawns have been introduced around the starting areas.
* Monsters strafe and run away less often.
* Fixed a bug that caused some mobs to stay in run mode and never stand still.
* Increased reagent drop for some low level monsters.


SFX Updated for the following:

Water Magic:
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* Ice Storm
* Clear thoughts
* Blizzard
* Cold Shield
* Cold Ward
* Frostbite
* Delayed shot
* Slow


Necromany:
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* Bludgeoning weakness
* Mental weakness
* Piercing Weakness
* Slashing Weakness
* Undeath
* Unholy Caress
* Unholy Flames
* Vampiric Touch


Other:
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* Mortar Cannon Impact
* Player Water Splashes
* Cold Damage Impact