Archy
12.06.2008, 14:59
Наконец разработчики решили открыть занавес! учитывая тот факт что осталось максимум 5 месяцев до выхода что подтверждает этот пост:
Quote:
Is there any estimate on beta? What about clan beta? will that happen first?
Just a few weeks before the release date? So between now and November.
I'm guessing clan beta will happen first, since the applications have already been taken.
Наконец разработчики решили открыть занавес! учитывая тот факт что осталось максимум 5 месяцев до выхода что подтверждает этот пост:
разработчики позволили нам спрашивать любые вопросы, и давать нам ответы (как показывает практика в ближайшие 24 часа) Я уже спросил 2 вопроса и получил ответ (пока 1 т.к. 2-й вопрос задал 5 мин назад)
Линк тут: http://forums.darkfallonline.com/showthread.php?t=57229
Если у кого-то будут проблемы с переводом то копируйте пост сюда в эту тему!
(у меня сейчас нету времени переводить все вопросы и ответы) а по одному конкретному посту перевести могу!
Вот мои вопросы:
Originally Posted by BRiksins
Will the Graphic options effect connection speed?
Example: as far as I know UO 2D and 3D had different in packets, UO 2D send 2 packets and received 2 packed, 3D send 2 receive 3. that was the main problem! basically 2D client worked faster than 3D, and it give time bonus in PvP to 2D client user.
Will it have different in DF to play on max graphic settings and on medium for example?
We don't have an official comment on this from the Devs, but I don't have any reason to think graphics will affect your connection speed. I think we all know how "special" the 3D UO client was... 'nuff said.
It's been very important to Aventurine that graphic settings and system specs don't affect gameplay at all. Even to the point that someone will be just as hard to see hiding in low-poly grass at minimal settings as they would be in high-poly gass at maximum settings.
2-й
RAID system
for sure in DF should be RAID system! but I think friendly fire system might be a problem! can u imagine that 10 people (min) doing melee damage to one target (some boss), it would be hard to avoid friendly damage! could u explain how will work RAID system in damage?
+ which advanced option we will have in RAID creation? would be there any possibility to sort people by class? for example group of rangers, group of mounted, would be there possibility to create real battle formation? like it was in real live? Artillery, mounted formation, rangers, dismounted formation, buffers, healers and lock them by groups?
Ответа пока нету!!!
Quote:
Is there any estimate on beta? What about clan beta? will that happen first?
Just a few weeks before the release date? So between now and November.
I'm guessing clan beta will happen first, since the applications have already been taken.
Наконец разработчики решили открыть занавес! учитывая тот факт что осталось максимум 5 месяцев до выхода что подтверждает этот пост:
разработчики позволили нам спрашивать любые вопросы, и давать нам ответы (как показывает практика в ближайшие 24 часа) Я уже спросил 2 вопроса и получил ответ (пока 1 т.к. 2-й вопрос задал 5 мин назад)
Линк тут: http://forums.darkfallonline.com/showthread.php?t=57229
Если у кого-то будут проблемы с переводом то копируйте пост сюда в эту тему!
(у меня сейчас нету времени переводить все вопросы и ответы) а по одному конкретному посту перевести могу!
Вот мои вопросы:
Originally Posted by BRiksins
Will the Graphic options effect connection speed?
Example: as far as I know UO 2D and 3D had different in packets, UO 2D send 2 packets and received 2 packed, 3D send 2 receive 3. that was the main problem! basically 2D client worked faster than 3D, and it give time bonus in PvP to 2D client user.
Will it have different in DF to play on max graphic settings and on medium for example?
We don't have an official comment on this from the Devs, but I don't have any reason to think graphics will affect your connection speed. I think we all know how "special" the 3D UO client was... 'nuff said.
It's been very important to Aventurine that graphic settings and system specs don't affect gameplay at all. Even to the point that someone will be just as hard to see hiding in low-poly grass at minimal settings as they would be in high-poly gass at maximum settings.
2-й
RAID system
for sure in DF should be RAID system! but I think friendly fire system might be a problem! can u imagine that 10 people (min) doing melee damage to one target (some boss), it would be hard to avoid friendly damage! could u explain how will work RAID system in damage?
+ which advanced option we will have in RAID creation? would be there any possibility to sort people by class? for example group of rangers, group of mounted, would be there possibility to create real battle formation? like it was in real live? Artillery, mounted formation, rangers, dismounted formation, buffers, healers and lock them by groups?
Ответа пока нету!!!