Log in

View Full Version : Twilight war



X-root
16.10.2007, 02:12
http://www.twilightwar.com/index.php?name=FAQ&id_cat=3#q16
забавный FAQ.

Ronin
16.10.2007, 03:33
игра полумёртвая... ее то закрывали, то открывали...

X-root
16.10.2007, 22:28
да я в курсе, мне тупо FAQ понравился.

Ronin
16.10.2007, 23:41
Тебе нравятся эти магические три буквы?


а содержание бред, т.е. пвп то там вроде есть, но оно без смысла

X-root
17.10.2007, 01:15
главное что оно есть, а смысл к нему каждый свой преложет.
Вот это и есть свобода.

Ronin
17.10.2007, 01:57
Свобода, ето когда у тебя есть свобода выбора, а там слишком мало из чего выбирать. Вот назови сколько сможешь серьёзных/основных/уникальных причин для игры в TW и мы сразу увидим какой у нас там выбор.

Причины типа, сёдня я собираю грибочки, а завтра захочу собирать шишки, и я прусь от такого разнообразия - не принимаются.

X-root
17.10.2007, 03:24
мне понравился ответ на вопрос про осады.


Will there be siege warfare?
In a sense. There are no special rules for conducting a siege, per se. A group of like-minded player-characters can indeed attack an installation and kill non-player-character guards and defeat enemy player-characters, and even use some support weaponry. Installations will also be guarded by weapon emplacements in some cases (that can be manned by player-characters). There is nothing stopping them from doing that if they think they can pull it off.

There will be "control points" where characters can take control of some areas, and some places will even spawn friendly NPC guards to help you hold it when you leave the area. Some may even spawn resupply vendors. Certain skills can allow players to allow respawning of friendly players at some control points. Players can use these as they see fit - hold them against enemies, expand the influence of your faction, create relative "safes zones" to rest in, or just create a resupply/regrouping point for hunting in the area.


другими словами можно будет напасть на поселение и вырезать его. Не нужно кидать, принимать заявки на осаду.


What are the goals of PvP in Twilight War?
There are several PvP related goals that characters can pursue. The obvious goal is to obtain items of value - you will be able to execute a form of limited looting on downed players. But there are consequences to attacking another player-character. If you declare allegiance to a faction, then you will automatically be considered fair game by enemies of that faction - meaning they can initiate PvP with you without suffering significant negative effects, though they will continue to take faction hits against your faction (but enemies don't care much about that). Therefore, inter-faction PvP fighting is going to be fairly common.

Another goal is to further your faction standing with allied factions by attacking their enemies.

Yet another goal will be for control of certain areas - which will be detailed later. Twilight War will not focus on endlessly shifting territory between factions, but it will be part of the game. Players can choose to take part in this or remain aloof (though everyone will have to be wary about shifting faction areas).

A final goal is that PvP is considered quite fun by many. For those that do not at all like PvP, there are plenty of other things to do - including creating and modifying items, racing your buddies over the wasteland in your supercharged buggies, exploration, scavenging, taking non-PvP missions, commodity trading, and fighting and surviving against nature and its rather nasty host of creatures.

тут о целях пвп, помима лута (правда ограниченого) ты получаешь опыт, ранг, почёт. Ну или награду за свою голову.


Is there a way to avoid PvP?
Yes - move cautiously and hide a lot and stay around the guards. There will be no way to totally avoid PvP, it is an integral part of the game.

как они сказали, что полностью избежать пвп нельзя.

и там есть ещё много интересных моментов, поэтому я и сказал что мне понравился FAQ.

X-root
17.10.2007, 03:51
OK, first the bad news...

During the process of pre-Closed Beta stress-testing, the team uncovered a significant technical issue that is going to take weeks to resolve. So, CB has been pushed out indefinitely until this can be addressed.

BUT, there is also some good news!

Since we now have time where developers will be troubleshooting and fixing this issue, we can now take some more screenshots! So, look for some eye-candy updates in the next couple of weeks.

Post subject: RE: Closed Beta news! Posted: Sep 12, 2007 - 04:32 PM #29211

последняя инфа от разрабов.


мне кажеца самая большая их проблема в хит-боксах на персонажах. Они хотели зделать поподание в голову, тело, левая правая кука и нога. Потом возможно разделить голову на лицо и затыток, тело на грудь и живот, а также руки и ладони, ноги и ступни.

Мне кажеца даже тупо зделать голова-тело-ноги уже невозможно в ММО, а тут такое.

Ronin
17.10.2007, 04:21
у них HL2 движок вроде

SoulJas
17.10.2007, 11:39
Осады без расписания это полная чухня

X-root
18.10.2007, 23:39
движок у них VALVE source, http://www.valvesoftware.com/sourcelicense/enginefeatures.htm

Почитай повнемательней и ты увидишь, что осад как таковых там вообще нет.