SoulJas
15.06.2006, 17:54
Я тут листал старые интервью и наткнулся на ранее неизвестную мне инфу, а именно: автолевелинг в PvP!
Вот цитата с GameSpy: (http://pc.gamespy.com/pc/age-of-conan-hyborian-adventures/703261p3.html)
"We're actually going to have separate PvP and PvE servers, although our initial plan was not to have special rule sets." According to Godager, the decision was the result of intense lobbying by players, not a result of their game design. Hub towns and the regions around guild halls were always going to be PvP-free zones, and PvP servers will incorporate a "tier" system will limit the range of levels that players can attack with impunity. Attacking players outside of that range will trigger an "autolevelling" system that should give players a fighting chance to escape or perhaps even turn the table on attackers. It's believed that this will preserve the thrill of questing in zones where one may be attacked at any moment, while removing most of the problems with players who enjoy their game by ruining it for others.
Вобщем, если вы подвергнулись нападению со стороны персонажа выше вас по уровню (за пределами дозволенного lvl-range), то вы автоматически становитесь такого же уровня, как и атакующий. Скиллов новых врядли дадут, армор тоже, но хоть убежать шанс будет.
Реализация этой идеи мне представляется смутно. Но идея сама по себе интересная, хоть и не однозначная.
Вот цитата с GameSpy: (http://pc.gamespy.com/pc/age-of-conan-hyborian-adventures/703261p3.html)
"We're actually going to have separate PvP and PvE servers, although our initial plan was not to have special rule sets." According to Godager, the decision was the result of intense lobbying by players, not a result of their game design. Hub towns and the regions around guild halls were always going to be PvP-free zones, and PvP servers will incorporate a "tier" system will limit the range of levels that players can attack with impunity. Attacking players outside of that range will trigger an "autolevelling" system that should give players a fighting chance to escape or perhaps even turn the table on attackers. It's believed that this will preserve the thrill of questing in zones where one may be attacked at any moment, while removing most of the problems with players who enjoy their game by ruining it for others.
Вобщем, если вы подвергнулись нападению со стороны персонажа выше вас по уровню (за пределами дозволенного lvl-range), то вы автоматически становитесь такого же уровня, как и атакующий. Скиллов новых врядли дадут, армор тоже, но хоть убежать шанс будет.
Реализация этой идеи мне представляется смутно. Но идея сама по себе интересная, хоть и не однозначная.