Sioda
16.02.2006, 11:27
http://www.play.net/hj/
MMORPG, должна выйти в 2006 году, приятная графика. Сегодня стало известно о том, какое будет PvP:
http://www.mmorpg.com/gamelist.cfm/setview/features/loadFeature/445/gameID/174
MMORPG.com: People have been demanding answers about Player vs. Player Combat. Can you elaborate on what your plans are – if any - for this in Hero’s Journey?
Eric Slick: First, the Disclaimer: Our plans for Player vs Player activities in HJ are quite elaborate. Some of it will be available at launch and other parts will be made available with future expansions. What is described here is the intent of the design and may not reflect the actual state of PvP at release. PvP will exist in two basic flavors:
Individual, Clan and Guilds
This is PvP that pits participants in duels, games, tournaments and PvP quests. Not only will players be able to challenge other players to duels, Guilds and Clans will be able to challenge other Guilds and Clans to duels. Additionally, individual players, clans and guilds will be able to compete for honors in game tournaments, which they can use for bragging rights or to obtain new benefits. In fact, we want to allow guilds and clans to create their own tournaments and invite other clans and guilds to participate.
Factional
There are three main player factions in Hero’s Journey. Factions can conquer territory or compete for political advantages that in turn might help them gain control of the Triumvirate (the ruling political body). When conquering territories, Factions can gain control of strategic resources, which in turn can give their faction certain advantages that can include influencing World Machines, granting of new benefits, items, etc.
When players are not in a PvP world, they may be in one of three states: Opt Out, Standard or Overt. The Opt Out state prevents a player from engaging in or being a target of any PvP activity. The Standard state allows you to engage in or be the target of covert (non-combat) PvP. Certain actions, such as failing a covert PvP action or attacking someone in an Overt state can move you to the Overt state. The Overt state allows any Standard or Overt flagged player to engage you in combat.
В общем, ПвП ограниченное, т.е. атаковать можно только тех, кто разрешает себя атаковать. Разве что не понятна фраза "When players are not in a PvP world" - либо будут ПвП сервера, либо имеются в виду ПвП инстансы, потому как
Hero’s Journey consists of both common and instanced areas (think City of Heroes style). You can hunt in common areas, with tons of other players all you want. And it’ll be fun.
Instanced areas are for quests, and because we do instancing we can put a lot of detail into these quests that is just not practical in a common area. From a game play standpoint, an instanced quest allows us to create the typical simulation conditions: an initial start setup, victory conditions and triggered events. These let us tell a mini-story during a quest, something that just doesn’t fit well in an anything-goes-and-is-always-going common area.
MMORPG, должна выйти в 2006 году, приятная графика. Сегодня стало известно о том, какое будет PvP:
http://www.mmorpg.com/gamelist.cfm/setview/features/loadFeature/445/gameID/174
MMORPG.com: People have been demanding answers about Player vs. Player Combat. Can you elaborate on what your plans are – if any - for this in Hero’s Journey?
Eric Slick: First, the Disclaimer: Our plans for Player vs Player activities in HJ are quite elaborate. Some of it will be available at launch and other parts will be made available with future expansions. What is described here is the intent of the design and may not reflect the actual state of PvP at release. PvP will exist in two basic flavors:
Individual, Clan and Guilds
This is PvP that pits participants in duels, games, tournaments and PvP quests. Not only will players be able to challenge other players to duels, Guilds and Clans will be able to challenge other Guilds and Clans to duels. Additionally, individual players, clans and guilds will be able to compete for honors in game tournaments, which they can use for bragging rights or to obtain new benefits. In fact, we want to allow guilds and clans to create their own tournaments and invite other clans and guilds to participate.
Factional
There are three main player factions in Hero’s Journey. Factions can conquer territory or compete for political advantages that in turn might help them gain control of the Triumvirate (the ruling political body). When conquering territories, Factions can gain control of strategic resources, which in turn can give their faction certain advantages that can include influencing World Machines, granting of new benefits, items, etc.
When players are not in a PvP world, they may be in one of three states: Opt Out, Standard or Overt. The Opt Out state prevents a player from engaging in or being a target of any PvP activity. The Standard state allows you to engage in or be the target of covert (non-combat) PvP. Certain actions, such as failing a covert PvP action or attacking someone in an Overt state can move you to the Overt state. The Overt state allows any Standard or Overt flagged player to engage you in combat.
В общем, ПвП ограниченное, т.е. атаковать можно только тех, кто разрешает себя атаковать. Разве что не понятна фраза "When players are not in a PvP world" - либо будут ПвП сервера, либо имеются в виду ПвП инстансы, потому как
Hero’s Journey consists of both common and instanced areas (think City of Heroes style). You can hunt in common areas, with tons of other players all you want. And it’ll be fun.
Instanced areas are for quests, and because we do instancing we can put a lot of detail into these quests that is just not practical in a common area. From a game play standpoint, an instanced quest allows us to create the typical simulation conditions: an initial start setup, victory conditions and triggered events. These let us tell a mini-story during a quest, something that just doesn’t fit well in an anything-goes-and-is-always-going common area.