Glebanski
30.09.2005, 12:14
Mesmer
Epidemic – Decreased casting time to .25 seconds.
Guilt – Decreased Energy cost to 5.
Hex Breaker – Increased recharge time to 15 seconds.
Soothing Images – Increased Energy cost to 15.
Energy Drain – Skill reworked. New description: “Target foe loses 4..10 Energy. You then gain 2 Energy for each point of Energy target foe lost.” Also increased recharge to 30 seconds.
Energy Tap - Skill reworked. New description: “Target foe loses 4..7 Energy. You then gain 2 Energy for each point of Energy target foe lost.” Also increased recharge to 30 seconds.
Diversion – Increased casting time to 3; Increased recharge to 10 seconds.
Ether Feast – Decreased Energy stolen to 3, increased Health gained per Energy stolen to 17..47
Signet of Weariness – Increased casting time to 2.
Fragility – Decreased Energy cost to 10; decreased recharge to 5; decreased damage to 5..20.
Mantra of Persistence – Decreased duration to 30 seconds. Decreased recharge to 15 seconds.
Necromancer
Necrotic Traversal – Removed delay before teleport.
Order of Pain – Only affects party members within radar.
Order of the Vampire – Only affects party members within radar.
Dark Fury – Only affects party members within radar.
Unholy Feast – Now steals 5..50 Health from up to 1..5 foes.
Insidious Parasite – Decreased casting time to 1 second.
Dark Bond – Decreased Energy cost to 5, decreased recharge to 20.
Infuse Condition – Decreased Energy cost to 5, decreased recharge to 20.
Vile Touch – Increased damage to 20..65.
Desecrate Enchantments – Decreased Energy to 10.
Aura of the Lich – Decreased Energy to 10; decreased casting time to 2 seconds; decreased recharge to 20; decreased duration to 15..45; removed “half healing” from description.
Rend Enchantments – Now removes 5..9 Enchantments and you lose 55..25 Health for each.
Grenth's Balance – Decreased recharge to 10 seconds.
Vampiric Touch – Decreased recharge to 2 seconds.
Blood Renewal – Decreased sacrifice cost to 25%.
Plague Signet – Decreased casting time to 1 second.
Faintheartedness – Increased recharge to 8 seconds.
Elementalist
Ether Renewal – Decreased duration to 7 seconds; decreased the amount of Energy you gain to 1..3 per Enchantment.
Ward Against Foes – Increased Energy cost to 15.
Whirlwind – Decreased recharge to 10 seconds.
Kinetic Armor – Increased armor gained to 20..80.
Magnetic Aura – Decreased Energy cost to 5; decreased casting time to .25; increased duration to 5..20.
Ether Prodigy – Decreased duration to 5..20 seconds; increased Energy regeneration to 6.
Incendiary Bonds – Increased damage to 20..80.
Searing Heat - Removed Exhaustion.
Glyph of Sacrifice – Increased duration to 15 seconds.
Glyph of Renewal – Now instantly recharges next spell.
Rust – Decreased recharge time to 30 seconds.
Mind Freeze – Increased slow to 90%.
Frozen Burst – Increased damage to 20..110.
Ice Spear – Increased damage to 5..65.
Lightning Touch – Increased damage to 10..60.
Deep Freeze – Increased slow to 66% and increased radius to all foes in the location.
Windborne Speed – Increased duration to 5..11.
Ice Spikes, Frozen Burst, Shard Storm, Deep Freeze, and Ice Prison – Fixed a bug that prevented these spells from slowing more than 50%.
Monk
Smite – Increased conditional damage to 5..35.
Divine Intervention – Decreased Energy cost to 5.
Shield of Deflection – Decreased Energy cost to 10; decreased casting time to 1 second; decreased duration to 6.
Pacifism – Decreased casting time to 2 seconds.
Amity – Decreased recharge time to 45 seconds.
Mark of Protection – Decreased Energy to 10.
Divine Healing – Decreased recharge to 30 seconds.
Vital Blessing – Decreased casting time to .75 seconds; increased recharge to 2.
Live Vicariously – Decreased Energy cost to 5.
Divine Spirit – Increased duration to 1..14 seconds.
Holy Strike - Increased conditional damage to 10..55.
Draw Conditions – Increased recharge to 2 seconds.
Aegis – Increased casting time to 2 seconds.
Holy Veil – Decreased Energy cost to 5; decreased casting time to 1 second; increased recharge to 10; added additional effect of removing a Hex when it expires.
Balthazar's Aura – Increased casting time to 2 seconds; increased recharge to 25.
Zealot's Fire – Decreased damage to 5..35.
Warrior
Cleave – Increased damage to 10..30.
Endure Pain – Increased duration to 7..18 seconds.
Belly Smash – Decreased swing time to 1 second.
Earth Shaker – Lowered adrenaline to 8 strikes.
Dolyak Signet – Increased armor to 10..40.
Shield Bash – Decreased recharge to 20 seconds.
Warrior's Endurance – Increased Energy maximum to 5..25.
Riposte – Increased damage to 15..60.
Deadly Riposte – Increased damage to 5..50.
Defy Pain – Increased duration to 12 seconds.
Skull Crack – Lowered adrenaline to 9 strikes.
Fear Me – Decreased area of effect to all nearby foes.
Ranger
Pet Attacks - Each attack functions just like a Shout.
Debilitating Shot – Increased recharge to 10 seconds.
Called Shot – Decreased Energy to 5 and recharge to 3 seconds.
Point Blank Shot – Increased damage to 10..25.
Read the Wind – Increased duration to 24 seconds.
Escape – Decreased recharge to 30 seconds.
Lightning Reflex – Decreased recharge to 45 seconds.
Dust Trap – Decreased damage to 10..25; now pulses 5 times.
Dodge – Duration now scales 5..11 seconds.
Distracting Shot – Added a delay after skill is used before another can be used.
Savage Shot – Added a delay after skill is used before another can be used.
Concussion Shot – Added a delay after skill is used before another can be used.
Punishing Shot – Added a delay after skill is used before another can be used.
Changes to Ladders and Matchmaking
Removed option for rated challenges with selected (named) opponent.
Removed the boost that previously caused guild ratings to rise and fall more quickly during the first 30 rated games played.
Updated guild matchmaking so that the system attempts to match guilds that are close in rankings for a longer period of time before falling back to matching two guilds farther apart in ranking.
Skill Monitor Improvements
The skill monitor now displays skill warm-up using a progress bar.
The skill monitor can now display two skills being cast simultaneously, such as a Stance or Shout plus a normal skill.
The skill monitor now uses animations to indicate when a skill completes successfully or is interrupted during casting.
When you select a new character, you now immediately see which skill that character is currently casting.
You can now control+click on the skill monitor to announce the skill being cast to your team.
Display Improvements
When you cast a Hex or Enchantment that stays on a character and deals damage or performs healing, you can now see floating numbers showing the result of that damage or healing.
When your pet damages another character, you can now see floating numbers showing that damage.
When you cast a spell that boosts or drains the Energy of another character, you can now see floating numbers showing the Energy change.
The "Drop Item" button and the skill warm-up progress bar are now customizable UI elements.
Epidemic – Decreased casting time to .25 seconds.
Guilt – Decreased Energy cost to 5.
Hex Breaker – Increased recharge time to 15 seconds.
Soothing Images – Increased Energy cost to 15.
Energy Drain – Skill reworked. New description: “Target foe loses 4..10 Energy. You then gain 2 Energy for each point of Energy target foe lost.” Also increased recharge to 30 seconds.
Energy Tap - Skill reworked. New description: “Target foe loses 4..7 Energy. You then gain 2 Energy for each point of Energy target foe lost.” Also increased recharge to 30 seconds.
Diversion – Increased casting time to 3; Increased recharge to 10 seconds.
Ether Feast – Decreased Energy stolen to 3, increased Health gained per Energy stolen to 17..47
Signet of Weariness – Increased casting time to 2.
Fragility – Decreased Energy cost to 10; decreased recharge to 5; decreased damage to 5..20.
Mantra of Persistence – Decreased duration to 30 seconds. Decreased recharge to 15 seconds.
Necromancer
Necrotic Traversal – Removed delay before teleport.
Order of Pain – Only affects party members within radar.
Order of the Vampire – Only affects party members within radar.
Dark Fury – Only affects party members within radar.
Unholy Feast – Now steals 5..50 Health from up to 1..5 foes.
Insidious Parasite – Decreased casting time to 1 second.
Dark Bond – Decreased Energy cost to 5, decreased recharge to 20.
Infuse Condition – Decreased Energy cost to 5, decreased recharge to 20.
Vile Touch – Increased damage to 20..65.
Desecrate Enchantments – Decreased Energy to 10.
Aura of the Lich – Decreased Energy to 10; decreased casting time to 2 seconds; decreased recharge to 20; decreased duration to 15..45; removed “half healing” from description.
Rend Enchantments – Now removes 5..9 Enchantments and you lose 55..25 Health for each.
Grenth's Balance – Decreased recharge to 10 seconds.
Vampiric Touch – Decreased recharge to 2 seconds.
Blood Renewal – Decreased sacrifice cost to 25%.
Plague Signet – Decreased casting time to 1 second.
Faintheartedness – Increased recharge to 8 seconds.
Elementalist
Ether Renewal – Decreased duration to 7 seconds; decreased the amount of Energy you gain to 1..3 per Enchantment.
Ward Against Foes – Increased Energy cost to 15.
Whirlwind – Decreased recharge to 10 seconds.
Kinetic Armor – Increased armor gained to 20..80.
Magnetic Aura – Decreased Energy cost to 5; decreased casting time to .25; increased duration to 5..20.
Ether Prodigy – Decreased duration to 5..20 seconds; increased Energy regeneration to 6.
Incendiary Bonds – Increased damage to 20..80.
Searing Heat - Removed Exhaustion.
Glyph of Sacrifice – Increased duration to 15 seconds.
Glyph of Renewal – Now instantly recharges next spell.
Rust – Decreased recharge time to 30 seconds.
Mind Freeze – Increased slow to 90%.
Frozen Burst – Increased damage to 20..110.
Ice Spear – Increased damage to 5..65.
Lightning Touch – Increased damage to 10..60.
Deep Freeze – Increased slow to 66% and increased radius to all foes in the location.
Windborne Speed – Increased duration to 5..11.
Ice Spikes, Frozen Burst, Shard Storm, Deep Freeze, and Ice Prison – Fixed a bug that prevented these spells from slowing more than 50%.
Monk
Smite – Increased conditional damage to 5..35.
Divine Intervention – Decreased Energy cost to 5.
Shield of Deflection – Decreased Energy cost to 10; decreased casting time to 1 second; decreased duration to 6.
Pacifism – Decreased casting time to 2 seconds.
Amity – Decreased recharge time to 45 seconds.
Mark of Protection – Decreased Energy to 10.
Divine Healing – Decreased recharge to 30 seconds.
Vital Blessing – Decreased casting time to .75 seconds; increased recharge to 2.
Live Vicariously – Decreased Energy cost to 5.
Divine Spirit – Increased duration to 1..14 seconds.
Holy Strike - Increased conditional damage to 10..55.
Draw Conditions – Increased recharge to 2 seconds.
Aegis – Increased casting time to 2 seconds.
Holy Veil – Decreased Energy cost to 5; decreased casting time to 1 second; increased recharge to 10; added additional effect of removing a Hex when it expires.
Balthazar's Aura – Increased casting time to 2 seconds; increased recharge to 25.
Zealot's Fire – Decreased damage to 5..35.
Warrior
Cleave – Increased damage to 10..30.
Endure Pain – Increased duration to 7..18 seconds.
Belly Smash – Decreased swing time to 1 second.
Earth Shaker – Lowered adrenaline to 8 strikes.
Dolyak Signet – Increased armor to 10..40.
Shield Bash – Decreased recharge to 20 seconds.
Warrior's Endurance – Increased Energy maximum to 5..25.
Riposte – Increased damage to 15..60.
Deadly Riposte – Increased damage to 5..50.
Defy Pain – Increased duration to 12 seconds.
Skull Crack – Lowered adrenaline to 9 strikes.
Fear Me – Decreased area of effect to all nearby foes.
Ranger
Pet Attacks - Each attack functions just like a Shout.
Debilitating Shot – Increased recharge to 10 seconds.
Called Shot – Decreased Energy to 5 and recharge to 3 seconds.
Point Blank Shot – Increased damage to 10..25.
Read the Wind – Increased duration to 24 seconds.
Escape – Decreased recharge to 30 seconds.
Lightning Reflex – Decreased recharge to 45 seconds.
Dust Trap – Decreased damage to 10..25; now pulses 5 times.
Dodge – Duration now scales 5..11 seconds.
Distracting Shot – Added a delay after skill is used before another can be used.
Savage Shot – Added a delay after skill is used before another can be used.
Concussion Shot – Added a delay after skill is used before another can be used.
Punishing Shot – Added a delay after skill is used before another can be used.
Changes to Ladders and Matchmaking
Removed option for rated challenges with selected (named) opponent.
Removed the boost that previously caused guild ratings to rise and fall more quickly during the first 30 rated games played.
Updated guild matchmaking so that the system attempts to match guilds that are close in rankings for a longer period of time before falling back to matching two guilds farther apart in ranking.
Skill Monitor Improvements
The skill monitor now displays skill warm-up using a progress bar.
The skill monitor can now display two skills being cast simultaneously, such as a Stance or Shout plus a normal skill.
The skill monitor now uses animations to indicate when a skill completes successfully or is interrupted during casting.
When you select a new character, you now immediately see which skill that character is currently casting.
You can now control+click on the skill monitor to announce the skill being cast to your team.
Display Improvements
When you cast a Hex or Enchantment that stays on a character and deals damage or performs healing, you can now see floating numbers showing the result of that damage or healing.
When your pet damages another character, you can now see floating numbers showing that damage.
When you cast a spell that boosts or drains the Energy of another character, you can now see floating numbers showing the Energy change.
The "Drop Item" button and the skill warm-up progress bar are now customizable UI elements.