LionbI4
31.08.2005, 15:31
Поднялась тема, и живо обсуждается, как боторься с макросниками.
Вот что я написал:
To avoid macrosing the following features should be implemented:
1. Unpredictable skill improvement.
You will never know if your skill is going to raise or not. You can spend 3h by fighting each other with swords and did not get any improvements.
Or you can hit a mob, and get 2 improvements in a row. Or you can hit a player and get raises.
2. Inteligent skill improvement system.
If you have skill Swordmanship - 70, you will never get an improvement if you are fighting rabbits or frogs. But If you are fighting Lizzardman with a spire - you have big chanses to improve your swordmanship skill.
Same with fighting players - you will never get improvement if you fight against 50-swordmanship player with your 70-swordmanship character.
Yes, if you are 50 level swordman you will need to find skillfull swordman to take a lessons.
3. Item decay. Each item should decay over the time. If you macro 2h with your sword - your armor and weapon will ruin. As well as your target armor.
If you want to macro more - you will need to find good healers, and crafters for armor repairing.
4. Stamina. Over the time, if you fight - your stamina is going down. As soon as your stamina is empty - you will not have a chanse to improove your skill.
Similar system may be implemented for mages too. For ex. you need to see how skillfull mage is casting any spell, then cast the same spell. Then you have a chanses to improve.
Finally: 1. Skill improvement should be as much realistic as possible.
2. Realistic skill improvements should be mixed with fun and playble additions.
thanks.
Кто меня переведёт ?:)
Вот что я написал:
To avoid macrosing the following features should be implemented:
1. Unpredictable skill improvement.
You will never know if your skill is going to raise or not. You can spend 3h by fighting each other with swords and did not get any improvements.
Or you can hit a mob, and get 2 improvements in a row. Or you can hit a player and get raises.
2. Inteligent skill improvement system.
If you have skill Swordmanship - 70, you will never get an improvement if you are fighting rabbits or frogs. But If you are fighting Lizzardman with a spire - you have big chanses to improve your swordmanship skill.
Same with fighting players - you will never get improvement if you fight against 50-swordmanship player with your 70-swordmanship character.
Yes, if you are 50 level swordman you will need to find skillfull swordman to take a lessons.
3. Item decay. Each item should decay over the time. If you macro 2h with your sword - your armor and weapon will ruin. As well as your target armor.
If you want to macro more - you will need to find good healers, and crafters for armor repairing.
4. Stamina. Over the time, if you fight - your stamina is going down. As soon as your stamina is empty - you will not have a chanse to improove your skill.
Similar system may be implemented for mages too. For ex. you need to see how skillfull mage is casting any spell, then cast the same spell. Then you have a chanses to improve.
Finally: 1. Skill improvement should be as much realistic as possible.
2. Realistic skill improvements should be mixed with fun and playble additions.
thanks.
Кто меня переведёт ?:)