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grumman
17.06.2011, 09:19
1.3 PTS In-Progress #3 - 6/15/11+6/16/11 Build

GENERAL
* The Order of the Eye and The Unseen are now recruiting! New daily quests have been added to the Catari Command Center and Thedeor's Circle.
* The Icewatch Quartermaster in Iron Pine Peaks has a new set of vanity armor for sale!


LOOKING FOR GROUP
* The random dungeon cash reward now scales with your character level.


GUILDS
* New guild perk: Tithe: Gains additional money from NPC kills that is added to the guild bank reserves.


COMBAT
* Fixed a bug causing some pet abilities to be inappropriately displayed as autocast-enabled after training a new rank of a pet.

SOULS

CLERIC

CABALIST
* Nebulous Haze: Now increases casting time of spells by 25%.

MAGE

ARCHON
* Lingering Dust: Now reduces melee and casting speed by 25%.

CHLOROMANCER
* Bloom: Increased healing.
* Void Life: Now channels destructive energy at the target, dealing Life damage each second for 3 seconds. Causes Lifebound Veil to trigger an extra heal on the target of the Chloromancer's Synthesis buff for an additional 90% of the damage dealt.
* Natural Splendor: Now channels a beam of corrosive energy at the target, dealing Life damage over 8 seconds to the target enemy and up to 8 enemies within 7 meters of the target. Up to 8 allies within 7 meters of the targeted enemy receive healing over 8 seconds. Consumes Charge while active.

DOMINATOR
* Mass Betrayal: Now generates chaos within the enemy's ranks, cursing up to 10 enemies within the targeted area. Abilities used by affected enemies cause the user, and up to 5 additional targets within 7 meters, to suffer Death damage and lose 30 Power or Energy, or Mana equal to 3% of the Dominator's max mana each time an ability is used. This can occur up to 5 times over 15 seconds.
* Accelerated Decay: Now reduces melee and casting speed by 25%.

NECROMANCER
* Life Bane: Increased the bonus for Undead pet damage to 0.6-3% per point spent in Necromancer.

PYROMANCER
* Inferno: Now triggers a global cooldown when used.
* PVP: The damage of Fulminate and Cinder Burst has been reduced by 20% in PvP combat. The damage of Inferno has been reduced by 10% in PvP combat.
* Burning Bright: Increased the bonus to Fire damage to 0.4-1.2% per point spent in Pyromancer for PvE damage. PvP damage uses the previous 0.2-0.6% bonus.

WARLOCK
* Empowered Darkness: Reduced Charge consumption and reduced cooldown to 30 seconds.
* Defile: Increased base damage.
* Neddra's Influence: Now increases the damage dealt by your Death DoT spells by 5-15%, plus an additional 0.5-1.5% for each point spent in Warlock.

ROGUE

INFILTRATOR [PvP]
* Cloudy Poison: Now increases casting time of spells by 25%.

WARRIOR

BEASTMASTER
* Fight As One: Now increases the chance of a critical hit by 5-15%, and increases melee damage by 15-45%. Duration increased and cooldown reduced.

CHAMPION
* Destroyer's Bearing: Now increases the damage of all ability attacks, not just attack point-consuming abilities.
* Two Handed Specialization: Now named Weapon Specialization and enhances all attacks; ranged attacks receive half of the increase that melee attacks do. No longer increases damage on the procced strikes from Deadly Grace, Shifting Blades, and Way of the Wind.

PARAGON
* Procced strikes from Deadly Grace, Shifting Blades, and Way of the Wind can no longer critically hit.
* Teaching of the Five Rings: Now enhances all attacks; ranged attacks receive half of the increase that melee attacks do. No longer increases damage on the procced strikes from Deadly Grace, Shifting Blades, and Way of the Wind.
* Way of the Mountain: The damage boost to follow-up attacks has been increased.
* Way of the Wind: Now deals its damage as Air damage rather than Physical.
* Paired Strike: Now deals Air damage instead of Physical damage. The number of follow-up attacks that critically hit has been increased from 1 to 3.
* Strike Like Iron: Boosted damage increase to 20-50%.
* Deadly Grace: Now deals damage based on how many soul points have been spent in Paragon. When Deadly Grace is first available it provides the same bonus it previously did, and increases from there as more points are spent in the Paragon soul.
* New 51-pt ability - Swift Blades: 30 second duration, 25 second cooldown self buff. Consumes attack points and increases the damage done by auto-attacks by 45-135% based on the number consumed.

RIFTBLADE
* Due to the below changes, characters with soul points spent in Riftblade will receive a free soul respec.
* Avatar of the Rift: Increased the attack power bonus to ability attacks.
* Elemental Touch: Now does damage based on a percentage of Attack Power, which increases based on the number of soul points spent in Riftblade.
* Enhanced Burst: Now a 3-point branch ability that increases damage by 10-30%.
* New ability - Empowered Strikes: Tier 5 branch ability, enhances auto-attack damage by a percentage of your Attack Power. The percentage is increased based on the number of soul points spent in Riftblade.

VOID KNIGHT
* Disrupt: Now increases casting time of spells by 25%.


ZONES

SCARWOOD REACH
* Valuable Essence: Characters attacking from range will no longer be occasionally deprived of quest progress.

SHIMMERSAND
* Zone events should no longer cause Rift icons in the Dunes of Akala to disappear from the main map.
* Fish and other creatures have lost their taste for chewing on poor, drowned Darf.


PVP/WARFRONTS
* PTS Only: Reverted the previous Valor changes to mitigation and critical hit bonus reduction.
* If you are Soul Walking and enter a PvP auto-flagging area, you will not be flagged while a ghost - but when you come out of Soul Walk and are still inside the PvP area, you will be flagged on revive.
* Pyromancers: The damage of Fulminate and Cinder Burst has been reduced by 20% in PvP combat. The damage of Inferno has been reduced by 10% in PvP combat.


CRAFTING
* Weaponstones and Witchstones have new effects - they now add a fixed amount of damage to your spell or melee critical hits.
* Foraged plants receive an overhaul: plant distribution has been adjusted in all zones, including addition of new spawn locations. Plants that are frequently used have their spawn rates greatly increased. This should also address issues with plants spawning in level-inappropriate areas.
* Foraging on plants now has a chance to provide 4 drops instead of 3.
* Updated a number of Apothecary recipes to use different plants. Krakenweed now gets used, and some plants have been scaled back in use while others have been increased to balance out consumption. Recipes that used plants of an incorrect rank have also been corrected.
* Reduced the minimum Foraging skill requirements for the following plants:
- Creeperbrush: 30 [previously 35]
- Krakenweed: 60 [previously 70]
- Tattertwist: 140 [previously 145]
- Drakefoot: 180 [previously 185]
- Bloodshade: 200 [previously 220]
* Increased the drop rate of bone and tooth drops from Butchering slightly, as well as the maximum number of bones that can be received per target butchered.
* Apothecaries can now learn a recipe from Master Apothecary Trainers called 'Catalytic Essence', which converts 1 Minor Catalyst into 3 Catalytic Essences. Apothecary recipes that previously used Minor Catalyst now use Catalytic Essences instead.
* High-level Apothecary recipes have had their costs re-evaluated:
- Bottles of Critical Strikes/Bottles of Spellstrikes recipes now craft a quantity of 3.
- All Vial recipes now produce a quantity of 4.
- Heroic Healing Philter recipes produce a quantity of 3.
- Panacea recipe crafts a quantity of 3.
- Elixir of Impunity recipe produces a quantity of 2.
* Luminous Vengeful Rune and Luminous Unrelenting Rune have their levels adjusted in accordance with other Luminous runes. The stats on these runes are unaffected.
* Updated Master Artificer Supply Bags so they can now also drop Fanged Mandibles.


ITEMS
* Tablet consumables from Water Rifts now all provide 5 Energy/Power per 5 seconds, down from 20 at the high end. This also applies correctly to Rogues and not just Warriors. Their other properties remain unchanged.


MACROS/COMMANDS
* The ' and / keys can now be re-bound, if desired.
* Improved handling of keys bound to multiple commands with and without modifiers (like 'm' and 'SHIFT+m' both being bound).


UI/SETTINGS
* Destroyed wardstones during zone events will no longer display on the main map when fully zoomed out (other zone icons do not display at this zoom level, either).
* Non-Ancient Wardstones should no longer display Ancient Wardstone details.

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Sleer
17.06.2011, 11:26
Грумман, решил глянуть игру после патча?